The Film A House of Dynamite: A Political Fantasy and Major Disappointment.

Bestowed upon an elite few, the mantle of Esteemed Director can serve as a source of pride and pressure. On the beneficial side, it can provide a shield: when viewing the works of an ennobled director through this lens, auteurist critics may feel obliged to defend even their poorest efforts. (The logic is that a lackluster film by a Prestigious Auteur is still superior to the best work of a jobbing hack.) One drawback is that such honorifics can confine a creative to a very narrow courtyard, seeking out material suitable for a Noted Film-maker; another is that the frustration when a project falls flat is even more pronounced. A prominent instance has just reached Netflix in the latest from Bigelow A House of Dynamite, a underwhelming entry that – if texts from cinephile pals are any indication – seems nailed on for only one honor this season: that for Biggest Letdown.

Retracing the Director's Steps

To understand why the film has underwhelmed so, we must examine the filmmaker's trajectory. Bigelow built her reputation with a series of broad, agile genre films: motorcycle drama The Loveless, the sprawling undead story Near Dark, cop thriller Blue Steel, the enduring action film starring Keanu Reeves and Patrick Swayze Point Break. A sharper insight of her artistic path came with the underrated mid-90s release Strange Days, an intense near-future drama, influenced by the Rodney King case, which also served as a cautionary fable about the dangers of abandoning reality to take cover in the virtual realm. (Bigelow proved more aware of this than her screenwriter/ex-husband James Cameron, now preparing the release of Avatar 3.) Yet after the events of 2001, with her fame expanding, Bigelow – like her native country – was forced on the defensive. The Hurt Locker and Zero Dark Thirty addressed America’s contemporary conflicts in the Middle East; Detroit, released in the time of national tension, entered into a fractious conversation with the country’s long history of racism.

One can appreciate why a artist following this path might be attracted to Dynamite’s script – penned by Noah Oppenheim, the former NBC News chief who wrote Netflix’s latest show starring Robert De Niro Zero Day – and why the service would vigorously back a atomic anxiety film after Oppenheimer’s Oscars sweep. (One idea for the new film: what if Oppenheimer, but now?)

What Works and What Doesn't

Dynamite is at its most compelling early on, describing in something like real time the 19 minutes in which a rocket sent somewhere in the Pacific Ocean by unknown parties is spotted on the radars of a US army base in Alaska and alerted to the White House situation room, en route towards what everyone learns is its destination: downtown Chicago. In this opening segment, Bigelow and Oppenheim rapidly increase the drama while participating in an fascinating time-based suspense: we’re made to question where this two-hour film can possibly head once the chronometer reaches zero.

The answer – and this is where the letdowns start – is a revisit of the opening: the film later moves between the angles of those higher-ups (Tracy Letts’ military officer, secretary of defence Jared Harris and commander-in-chief Idris Elba) the opening scene only partially revealed. From a narrative standpoint, the film fails to progress: it’s a extended runtime with fewer than 20 minutes of plot, leaving Oppenheim to rehash the opening section repeatedly, each pass adding on debated technical details while inching everyone nearer the dreaded big bang. Previous Bigelow films had a tight grip on stimulus and response; her best films as a Esteemed Director, The Hurt Locker and Zero Dark Thirty, were inherently about outcomes. But here, the triggering event is also the final play; the drama gets interesting at the exact moment the film concludes. The figures are left wondering: “Is this the end?” We are, too, for different reasons.

Stylistic and Conceptual Issues

While the plot spins in ever decreasing circles, like a doomy Groundhog Day, we’ve ample time to ponder the deleterious effect Netflix money has had on the visual style of Hollywood productions. Even on the big screen, Dynamite struck the eye as uninspired and typical, Barry Ackroyd’s hasty mobile filming recalling 24 or The West Wing or recent Netflix content employing identical backdrops, extending to Zero Day. If Bigelow the Noted Visual Film-maker disappears, so too does Bigelow the Noted Feminist Film-maker: Rebecca Ferguson, outlined in that opening reel as potentially another of this director’s tough-minded working women, clocks off early, so yet again it’s the responsibility of a group of serious male figures to try to prevent the world’s end. The passion Bigelow contributed to her grittier initial successes disappears alongside her; maybe after Detroit’s box office disappointment, the film-maker felt she had to rein in her bold choices, but a script this talky required some balancing visual flair.

Central Dread and Concluding Thoughts

The dread A House of Dynamite most strongly conjures, then, isn’t nuclear annihilation, but a director’s terror of being thought unworthy; becoming rigid and practically fossilising as it progresses, it’s understandable the film should have been surpassed by recent, recontextualising events. What this screenplay presumes is that those holding roles of command would be skilled experts, fundamentally diligent and that the greatest danger to Chicago in the latter part of 2025 would come from some place other than the White House. Where earlier Bigelow films felt like fiercely engaged reflections on their era, Dynamite – the initial of this director’s recent works to fall somewhere between oversight, diversion and total insignificance – instead spends two listless hours scrabbling around hopelessly outdated. It’s not tense for a reason: even before the stray rocket first appears on sensors, the America Bigelow’s film portrays has been destroyed utterly.

Steven Gilbert
Steven Gilbert

A seasoned gaming analyst with over a decade of experience in the UK casino industry, specializing in strategy development and game reviews.